The Incentivized “Social Network at Play”
MMO Social Network Portal—with Single Subscription, Multigame access
What’s so HOT about Social Networks?
* Social Networking has over 530 million people and grew 64 million (12%) during the last 6 months…over twice as fast as the total internet.
* Facebook is the largest social network with 132 million. Facebook and HI-5 account for 67% of the growth of the top 6 social networking sites during the first half of 2008. MySpace, Friendster, Orkut bounce house for sale and Bebo round out the top six.
* In 2008 the market is becoming increasingly concentrated amongst the 6 market leaders: increasing by 88 million, while the other 276 social networking sites fell by 24 million from December to June.
Conclusion: Social Networks are Huge!! They are fast becoming the vehicle for world-wide communication, entertainment, and social engagement.
And, MMOGULS leverages the power of the greatest driving force in Social Networks…
What’s the big deal with Online Video Games?
* The one-day record holder for a movie premiere was Spiderman 3, which brought in $59 million in ticket sales on its opening day. MGM’s James Bond movie just surpassed it last week with $79 million.
* Spring’s opening blockbuster brought in $500 million in sales. It was the biggest entertainment opening ever. But it wasn’t a movie…
* Grand Theft Auto IV, a video game, recorded sales of $310 million… on its first day.
* For the first time last year, the video game industry surpassed the movie industry in gross sales.
* 68% of households in the United States play computer or video games. Game software sales were $2.6 billion in 1996, and by 2006 they had reached $7.4 billion.
* In 2007, the industry sold 267.8 million games. That’s 540 games sold every minute.
* Forty-seven percent of video game players are between the ages of 18 and 49. The fastest growing demographic is the 50-plus crowd.
The last recession the United States had was after Sept. 11, when technology demand crashed. Despite that, sales of video games during that period increased 43%. 2002 became a record year in video games, posting $7 billion in sales. And it’s happening again…
So put the two phenomenon together, add Rewards and Incentives to the mix, and you have a Social Network “at Play” that will have a huge upside and the stickiness to last!!
MMOGULS—the first Incentivized Social Network at Play!!
MMOGULS is the place for everyone who wishes to engage in an active online social experience. And its primary offering is access to MMO games by several top studios, as well as supporting the activities of a Social Network, our own MMOGULS Mall . . . . . with much more to come soon!!
MMOGULS will soon announce the launch of an opportunity for everyone who wants to participate in this new trend—all in advance of perhaps a Million Units or more being sold in stores everywhere. Discover how this major event will benefit you when you become a MMOGULS Member.